IO References
IO References
In this article we explain the internal structure, of the IOReference string.
This will help you, if you to find the correct modifiers to use in Configuration tab, and when using the JSON editor
What is an IO Reference (aka IOref)?
An IO Reference is a unified text reference to a data point that can be read and/or written. This data point might represent a device parameter, a variable within the Reactor, or a read-only constant. A device parameter allows users to both set and fetch its value. In contrast, a variable within Reactor can also be adjusted and retrieved, whereas a constant can only be read.
Reactor employs IO References extensively to facilitate data-driven configurations. These configurations are used for a range of functions, including enabling or disabling features, displaying information, defining button colors in response to data, and identifying the next value for a parameter.
In many ways, IO References are similar to URLs as encountered on websites, providing a consistent method for accessing and manipulating data.
Examples
Example | Comment |
DC:bmd-atem/1/ProgramInputVideoSource/2/ | This IO Reference points to the "Program Input Video Source" parameter in an ATEM switcher from Blackmagic Design, accessed through the device core labeled "bmd-atem". The segment "/1" identifies the specific ATEM switcher with ID=1 in the system, and "/2" refers to the dimension of the parameter, in this case, the Mix Effect row for the program video input. A comprehensive list of parameters for ATEM switchers can be found at: https://cloud.skaarhoj.com/coremanual/core-bmd-atem/pre. |
Var:MyMenu | This IO Reference pertains to the nearest variable named "MyMenu" in Reactor's tree. It's a read/write reference, meaning it can be both modified and retrieved. |
Behavior:Const:Input | This IO Reference refers to the read-only value of the constant "Input" from the behavior of a specific context (as most IO References are utilized within a Behavior context). This reference is read-only, indicating it can only be fetched but not modified. |
Datatypes
IO References can encapsulate different types of data such as strings, integers, floating point numbers, and booleans. For booleans, the values are represented as the strings "true" or "false".
In essence, every IO Reference is treated as a one-dimensional array, allowing for the possibility of holding multiple values or even none at all. For instance, a constant might contain anywhere from zero to many values, though typically it holds a single value. When interacting with Device Cores, single values are exclusively employed. Variables usually operate with single values too but may occasionally use multiple values. This multi-value support is inherently built into the IO Reference system.
IO Reference characters and structure
- IO Reference strings shall only contain the characters [a-zA-Z0-9_,\.-:/{}] where
- ":" and "/" are generally used to tokenize the IO Reference
- Curly braces, {}, are used to nest other IO References where allowed. Encapsulation is not always necessary, but if the nested IO Reference contains the same characters as used for tokenization, it will be necessary. The safe and consistent choice would be to always encapsulate.
- [] is a part of literal values when they contain multiple values in the set.
IO References are generally tokenized using a combination of colons and forward slashes. Specifically, an IO Reference's basic type is always indicated by a prefix that precedes the first colon in the string. If there's no colon, it's considered a literal value (or a set thereof). The different types are outlined below.
Literal values
Literal values, such as "3", "true", or "page1", are utilized to assign a fixed value instead of referencing another data source.
Frequently, it may be desirable to define literal values as sets with multiple elements. In such cases, these values are enclosed in brackets, with individual values separated by commas, for example, "[red, green, blue]".
Format: Any IO Reference without a colon is categorized as a literal value.
Example | Comment |
3 | The value "3" |
red | The value "red" |
[red,blue] | The values "red" and "blue" (two values in the array) |
[] | No values (empty array) |
(empty string) |
No values (empty array) |
[''] [""] |
A single empty string |
Strings ("String")
The "String:" prefix allows complex strings to be treated as literal values, particularly when they contain special characters. Without this prefix, these strings might otherwise be parsed due to the presence of such characters.
Format: String:[Value]
Example | Comment |
String:{"Outputs": [{"ID": \d1,"Action": \d2}]} | Strings such as JSON code must be embedded in an IO Reference using the "String:" prefix. Without this prefix, the string would be parsed, and the presence of colons could lead to unexpected outcomes. |
Variables ("Var")
Variables in Reactor are used to hold data that can be manipulated. You can think of them as containers that store information. Their value can be changed, and they can be reused many times at different places in a configuration. The purpose of a variable is never predefined by Reactor but depends on how it's being used in the configuration.
Usually variable either spans an integer range (eg. from -10 to 10) or has specific options with names (eg. "page1", "page2", "page3" with the names "Home", "Setup", "Color")
Format: Var:[Variable reference]:[Mod 1]:[Mod 2]:...:[Mod n]
Examples
Examples | Comment |
Var:Shift | Value of variable "Shift" |
Var:Shift:Current:Name | Label of variable "Shift" |
Modifiers
See the General Modifiers table
Device Cores ("DC")
IO References that are prefixed with "DC:" correspond to parameters in devices that are managed by device cores. These are the devices that have been added to Reactors current project for control purposes and/or to serve as data sources.
Format: DC:[Seg 0]/[Seg 1]/[Seg 2]/[Seg 3]/[Seg 4]/[Seg 5]/:[Mod 1]:[Mod 2]:...:[Mod n]
The string following "DC:" is divided by "/", with each resulting segment signifying the following:
- Segment 0: Device Core reference, eg "bmd-atem"
- Segment 1: Device Index, aka Device ID (IO Reference, optionally encapsulated in {})
- Segment 2: Parameter reference
- Segment 3-5: Parameter Dimensions (0-3 , depends on parameter). (IO References, optionally encapsulated in {})
Modifiers
See the General Modifiers table
Examples
Examples | Comment |
DC:bmd-atem/4/AuxSource/2/ | Reference to the current source on AUX Channel 2 on the ATEM switcher with Device ID 4. |
DC:bmd-atem/4/AuxSource/2/:Current:Name | Name of the current source on AUX Channel 2 on the ATEM switcher with Device ID 4. |
DC:bmd-atem/Var:DeviceIndex/AuxSource/Var:AuxChannel/ DC:bmd-atem/{Var:DeviceIndex}/AuxSource/{Var:AuxChannel}/ |
Reference to AUX sources on the ATEM switcher with Device ID found in "Var:DeviceIndex" (idiomatic) and in the AUX Channel denoted by "Var:AuxChannel". Both examples provided are identical. In this scenario, encapsulating the nested IO Reference is not required, as there are no forward slashes included that might interfere with the parsing process. |
DC:dreamchip-cam/Var:DeviceIndex/PlayAtSpeed/{DC:dreamchip-cam/Var:DeviceIndex/CurrentBuffer/}/:Current:Name | This complex IO Reference extracts the formatted "Name" (suitable for display) of the play speed in a Dream Chip camera. The camera's ID is derived from "Var:DeviceIndex", and the buffer is retrieved from another IO Reference pointing to the CurrentBuffer parameter from the same camera. This is an example of an embedded IO Reference, encapsulated in curly braces, required because the reference itself contains the character ("/") used for tokenization. |
Constant Sets ("Const")
Reactor's constants are unchangeable values embedded in the configuration code, used for various purposes within the configuration. Unlike variables, constants can only be modified by altering the configuration.
Constant Sets in Reactor are essentially tables of related constants. Each row forms a set of constant values, and columns represent different constants within these sets. They can be utilized for a variety of functions, from setting switcher inputs to configuring a PTZ controller's camera selector. Even simpler uses might include single-row constant sets for configuring specific aspects of a configuration, such as the number of cameras on a page.
Format: Const:[Seg 0]/[Seg 1]/[Seg 2]/
The string following "Const:" is divided by "/", with each resulting segment signifying the following:
- Segment 0: Constant Set reference. The name of the closest constant set in the layer tree.
- Segment 1: Constant Set row index (IO Reference, optionally encapsulated in {})
- Segment 2: Constant Name
Modifiers
See the General Modifiers table
Examples
Examples | Comment |
Const:CameraSelector/0/CameraName
|
Returns the value of the constant called "CameraName" in the first row (index 0) of the constant set "CameraSelector". |
Const:CameraSelector/{Var:CameraIndex:Current:Offset:-1}/CameraName
|
This retrieves the value of the constant "CameraName" from the row in the "CameraSelector" constant set, as indicated by the "CameraIndex" variable. If the "CameraIndex" variable is set to 1, it refers to the first row (index 0). This occurs because the variable's value is reduced by one when inserted as the value for Segment 1. (:Current:Offset:-1) |
Behaviors ("Behavior")
Behaviors dictate how a controller's hardware component typically interacts, including the actions it can execute on devices and other IO References, as well as how system feedback is displayed on its screens and LEDs.
IO References of the "Behavior" type facilitates reading and writing of the behavior aspects, which are often the context of an IO Reference.
Format: Behavior:[Seg 0]/[Seg 0a]:[Seg 1]:...[Seg n]
The string following "Behavior:" is divided by ":", with each resulting segment signifying the following:
- Segment 0: The sub-type. This string value is further divided by "/" to provide a further refinement of the sub-type.
- Segment 1-n: Depends on the sub-type. See the overview below
Basic Info
This is basic info about the behavior:
IO Reference | I/O | Comment |
Behavior:Path | Read | Returns the "path" of the behavior in the layer tree. Eg. "0/3/0/A3" |
Behavior:Name |
Read | Returns the name of the behavior (value of the Name field) |
Behavior:Id |
Read | Returns the behaviors main mapping to a panel, for example "_p4.32" (panel Id 4, Hardware Component (HWC) 32) |
Behavior:Panels |
Read | An array of all Panel Ids this behavior is mapped to |
Access to the Behaviors IO Reference ("IOReference" sub-type)
Behaviors usually modify a single parameter - a single IO Reference - in a device or within Reactor. To simplify this, behaviors have a master IO Reference field set by the user, which can be referred to throughout the behavior's configuration as "Behavior:IOReference". For example, if the behavior's IO Reference is set as "DC:bmd-atem/4/AuxSource/2/", "Behavior:IOReference" can be used as a substitute anywhere within the behavior where IO References are applicable. If the label of a value is needed instead, "Behavior:IOReference:Current:Name" serves the same function as "DC:bmd-atem/4/AuxSource/2/:Current:Name".
With "Behavior:IOReference", the "main" IO Reference is derived from the master IO Reference, while modifiers in segments 1-n are taken from "Behavior:IOReference".
Examples
For these example, assume that the IO Reference of the behavior is "Var:Menu" with the name "Page" and with the current value being "page1" with the label "Background"
Examples | Comment |
Behavior:IOReference Behavior:IOReference:Current |
Returns the current value of Var:Menu ("page1") |
Behavior:IOReference:Name |
Returns what corresponds to "Var:Menu:Name" which is the name of the variable ("Page") |
Behavior:IOReference:Current:Name |
Returns what corresponds to "Var:Menu:Current:Name" which is the label of the current value ("Background") |
Script State ("Script" sub-type)
These are read and write registers of a behaviors script.
IO Reference | I/O | Comment |
Behavior:Script | Read | Returns "true" if there is an event script defined. |
Behavior:Script:IsRunning |
Read | Returns "true" if there is a script and if script is running. |
Behavior:Script:Stop |
Write | Trigger action to stop a script if it's running. |
Last Event ("LastEvent" sub-type)
These are read registers of the last event received by the behavior.
IO Reference | I/O | Comment |
Behavior:LastEvent:Type | Read | Type of last event. Options: Binary, Pulsed, Analog, Speed |
Behavior:LastEvent:TimeToNow:[Limit] |
Read |
This returns the time in milliseconds that has passed since the last event. Although setting a limit is optional, it's recommended to set it at or above the comparison value for performance efficiency. If a limit is set, it designates the maximum returned value.
Behavior:LastEvent:TimeToNow:500 < 500 (better) |
Behavior:LastEvent/Binary:Pressed |
Read | Returns whether the last binary trigger was pressed (ActDown) or not (ActUp). Options: true, false |
Behavior:LastEvent/Binary:Edge |
Read |
Returns which edge the last binary trigger sent. Options: NoEdge, Top, Left, Bottom, Right, Encoder |
Behavior:LastEvent/Pulsed:Direction |
Read |
Returns the direction of the last pulsed trigger received Options: Up, Down |
Behavior:LastEvent/Pulsed:Value |
Read |
Returns the value of the last pulsed trigger |
Behavior:LastEvent/Analog:Value |
Read |
Returns the value of the last analog trigger (0 to 1000) |
Behavior:LastEvent/Speed:Value |
Read |
Returns the value of the last intensity trigger (-500 to 500) |
Event Handlers ("Event" sub-type)
These registers are associated with the various event handlers that can be established for a behavior. The term "eventHandlerKey" in the subsequent table refers to the specific event handler's name being referred to.
IO Reference | I/O | Comment |
Behavior:Events/[eventHandlerKey]:TimeToNow:[Limit] | Read |
This returns the time in milliseconds that has passed since the last accepted trigger for this event handler. Although setting a limit is optional, it's recommended to set it at or above the comparison value for performance efficiency. If a limit is set, it designates the maximum returned value.
Example: Behavior:Events/myTrigger:TimeToNow:500 < 500 (better) |
Behavior:Events/[eventHandlerKey]:SequenceStep | Read | The current sequence step being executed |
Behavior Constants ("Const" sub-type)
IO Reference | I/O | Comment |
Behavior:Const:[constant] | Read | Value of constant (one or more values) |
Behavior:Const:[constant]:Name | Read | Provides the name of the constant. |
Behavior:Const:[constant]:Label | Read | Offers the label of the constant value(s). If no labels are defined, it will return the values. |
Behavior:Const:[constant]:ASCIIOnly | Read | (Refer to detailed description below.) |
Behavior:Const:[constant]:Index:[index number] | Read | Provides the value at a specific index. Index numbers are integers, starting from zero. Negative numbers like -1 point to the last element, -2 to the second last, and so on. The special index value "Last" equates to "-1" (the last element). |
Behavior:Const:[constant]:Index:[index number]:Exists | Read | Returns true or false, depending on whether the constant value exists for this index |
Behavior:Const:[constant]:Index:[index number]:Label | Read | Returns the value label if it differs from an empty string; otherwise, it returns the value itself. |
Behavior:Const:[constant]:Offset:[int] | Read | Returns the value with [int] added to it. For example, "Behavior:Const:[constant]:Offset:1" increases values by one. |
Sub Behaviors ("Sub" sub-type)
(Future - may not be in Reactor yet or ever...)
IO Reference | I/O | Comment |
Behavior:Sub:TotalSteps | Read | Total number of steps in a multi-behavior sequence. |
Behavior:Sub:TotalTime | Read | Total time (in milliseconds) required for the multi-behavior sequence. |
Behavior:Sub:CurrentStep | Read | Current execution step in the multi-behavior sequence. Zero indicates no execution, while the first step is denoted as 1. |
Behavior:Sub:CurrentDelay | Read | Delay duration for the current step. |
Behavior:Sub:CurrentName | Read | Name of the behavior being executed in the current step. |
Presets ("Preset")
String after "Preset:” is split by “/“ and the parts will mean this:
- Index 0: Preset reference (like variables)
- Index 1: Command
- Index 2: Preset number (IOreference, (Optionally encapsulated in {}))
- Index 3: Device Index (IOreference, (Optionally encapsulated in {}))
- Index 4-…: Dimensions
(After the last trailing slash, if “:” is found the following will be used as modifiers)
Flags ("Flag")
(TODO)
Behaviors ("Behavior")
Behavior:LastEvent:Type == [Binary/Pulsed/Analog/Speed]
Behavior:LastEvent:TimeToNow:[Limit] < 500 (milliseconds); Limit is optional, but for performance reasons, please set it to the same value or higher as the one you compare with.Behavior:LastEvent/Binary:Pressed == [true/false]Behavior:LastEvent/Binary:Edge != NoEdge [NoEdge, Top, Left, Bottom, Right, Encoder]Behavior:LastEvent/Pulsed:Direction == [Up/Down]Behavior:LastEvent/Pulsed:Value == [Encoder return value]Behavior:LastEvent/Analog:Value == [Absolute component return value]Behavior:LastEvent/Speed:Value == [Intensity component return value](Behavior:LastEvent/x for Pulsed, Speed and Analog was added in Reactor v1.0.5-pre9)
Behavior:Events/[the eventHandlerKey]:TimeToNow:[Limit] < 500 (milliseconds) Last accepted event. Limit is optional, but for performance reasons, please set it to the same value or higher as the one you compare with.Behavior:Events/[the eventHandlerKey]:SequenceStep == [Sequence step currently executing]
Behavior:IOreference[:modifiers added to IO reference]for example:Behavior:IOreference:NameBehavior:IOreference:CurrentBehavior:IOreference:Current:Name
Behavior:PathBehavior:NameBehavior:IdBehavior:Panels - provides all panel IDs this behavior is mapped to.
Behavior:Const:[constant] - Value of constant (one or more values)Behavior:Const:[constant]:Name - Name of constantBehavior:Const:[constant]:Label - Label of constant value(s) (one or more)Behavior:Const:[constant]:ASCIIOnly - (see below)Behavior:Const:[constant]:Index:[index number] - Value of specific index, where Index Number is an integer starting with zero. Negative numbers starting with -1 will point to last element, -2 to second last element etc. Special index value "Last" will be equal to "-1" (last element)Behavior:Const:[constant]:Index:[index number]:Exists - true or false depending on whether constant existsBehavior:Const:[constant]:Index:[index number]:Label - returns value label if different from empty string, otherwise it will return the value itself.Behavior:Const:[constant]:Offset:[int] - Returns the value with [int] added to it. Example: "Behavior:Const:Offset:1" - Increases values with one.
Behavior:Script - returns "true" if there is an event script definedBehavior:Script:IsRunning - returns "true" if there is a script and if script is running.Behavior:Script:Stop - Trigger action to stop a script if it's running.
System
System:Lock
System:IPAddress
Reactor
Reactor:ProjectTitle - Current Project title
Reactor:ConfigTitle - Current name of root layer
Reactor:UptimeFormatted - Uptime since Reactor was started
Reactor:Panels:Connected - Number of connected panels
Reactor:Panels:Warnings - Number of panels with warnings
Reactor:Panels:Unconnected - Number of unconnected panels (errors)
Reactor:Panels:LastEvent - Last event as a string, eg. "Down (T)" if a four way buttons top edge was pressed down.
Reactor:Panels:LastEventSource - The HWC source of last event, including panel ID, on form "P[panel id]#[HWC id]", for example "P1#43"
Reactor:Devices:Connected - Number of connected devices
Reactor:Devices:Warnings - Number of devices with warnings
Reactor:Devices:Unconnected - Number of unconnected devices (errors)
Reactor:Devices/[idx]:Name - Name of devices. idx is just an index.
Reactor:Warnings - Total number of warnings in Reactor
Reactor:Errors - Total number of errors in Reactor
Panels
String after Panels: is split by “/“ and the parts will mean this:
- Index 0: Target of ID: "Canvas", "Panel", "CanvasOfPanel"
- Canvas/[id]/ - forcing a given canvas id. Normally not used
- Panel/[id]/ - forcing a particular panel only. May be used when canvas is not used to represent a coherent panel
- CanvasOfPanel/[id]/ - normally the one used because Reactor knows the panel ID, but usually desires to target the canvas of the panel
(Usual source of id is: Behavior:Panels)
- Index 1: ID of target (IOreference, (Optionally encapsulated in {}))
- Index 2: Parameter
- SleepTime, minutes
- DimTime, minutes
- DisplayBrightness, 0-8
- LEDBrightness, 0-8
- GlobalBrightness, 0-8
- Sleep (binary: "on", "off") - Is reset by the panel when it wakes up again. It's probed once a second, so it can feel a little like a "hold down" function
- ResetSleepTimer (trigger)
- Name (read only)
- Model (read only)
General Modifiers
Modifier | Comment | DC | Var | Const |
(no modifiers) |
[] - Not addingWithout any modifiersmodifiers, returns the values…values.
Notice, if
1.
Works only for parameters and variables with Option Lists, not ranges.
stepping or mapping values, it will change the value only locally and waiting to be confirmed for [int] milliseconds after which it will fall back. Confirmation happens if a trigger (valueless value setting) happens. (works only for Device Cores)Wait:[int] - like Confirm, but the change is automatically accepted on the expiry of the time. (works only for Device Cores)ASCIIOnly - Returns true if only ascii characters are found in string (<127). Works also for Behavior:Const:[ConstantName]:ASCIIOnlyFineSteps - For Device Cores: Step size for fine steps (an integer value)CoarseSteps - For Device Cores: Step size for coarse steps (an integer value)